Source: Player's Handbook

A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal's speed and base carrying capacity.

An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.

Mounts other than those listed here are available in the worlds of D&D, but they are rare and not normally available for purchase. These include flying mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic mounts (giant sea horses, for example). Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.

Barding. Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Saddles. A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.

Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.

Rowed Vessels. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.

Mounts and Other Animals

Item Cost Speed Carrying Capacity
Camel 50 gp 50 ft. 480 lb.
Donkey or mule 8 gp 40 ft. 420 lb.
Elephant 200 gp 40 ft. 1,320 lb.
Horse, draft 50 gp 40 ft. 540 lb.
Horse, riding 75 gp 60 ft. 480 lb.
Mastiff 25 gp 40 ft. 195 lb.
Pony 30 gp 40 ft. 225 lb.
Warhorse 400 gp 60 ft. 540 lb.

Tack, Harness, and Drawn Vehicles

Item Cost Weight
Barding x4 x2
Bit and bridle 2 gp 1 lb.
Carriage 100 gp 600 lb.
Cart 15 gp 200 lb.
Chariot 250 gp 100 lb.
Feed (per day) 5 cp 10 lb.
Saddle
Exotic 60 gp 40 lb.
Military 20 gp 30 lb.
Pack 5 gp 15 lb.
Riding 10 gp 25 lb.
Saddlebags 4 gp 8 lb.
Sled 20 gp 300 lb.
Stabling (per day) 5 sp
Wagon 35 gp 400 lb.

Waterborne Vehicles

Item Cost Speed
Galley 30,000 gp 4 mph
Keelboat 3,000 gp 1 mph
Longship 10,000 gp 3 mph
Rowboat 50 gp 1.5 mph
Sailing ship 10,000 gp 2 mph
Warship 25,000 gp 2.5 mph

Spelljamming Vehicles

Overview

Name Armor Class Hit Points Damage Threshold Speed Cargo Crew Keel/Beam Cost Weapons
Bombard 15 (wood) 300 20 fly 35 ft. (4 mph) 150 tons 12 140 ft./30 ft. 50,000 gp 2 Ballistae, Giant Cannon
Damselfly Ship 19 (metal) 200 15 fly 70 ft. (8 mph) 5 tons 9 100 ft./20 ft. 20,000 gp Ballista, Mangonel+
Flying Fish Ship 15 (wood) 250 15 fly 40 ft. (4.5 mph) 13 tons 10 120 ft./30 ft. 20,000 gp Ballista, Mangonel
Hammerhead Ship 15 (wood) 400 15 fly 35 ft. (4 mph) 30 tons 15 250 ft./25 ft. 40,000 gp Ballista, Blunt Ram, Mangonel
Lamprey Ship 15 (wood) 250 15 fly 35 ft. (4 mph) 6 tons 15 115 ft./25 ft. 20,000 gp 4 Ballistae, Grappling Jaws
Living Ship 15 (wood) 250 15 fly 40 ft. (4.5 mph) 10 tons 5 (+treant) 80 ft./20 ft. 25,000 gp Ballista
Nautiloid 15 (wood) 400 15 fly 40 ft. (4.5 mph) 17 tons 20 180 ft./30 ft. 50,000 gp 4 Ballistae, Mangonel, Tentacles
Nightspider 19 (metal) 300 15 fly 40 ft. (4.5 mph) 50 tons 25 175 ft./50 ft. 50,000 gp 4 Ballistae, Mangonel
Scorpion Ship 19 (metal) 250 15 30 ft. (3.5 mph), fly 30 ft. (3.5 mph) 12 tons 12 75 ft./25 ft. 25,000 gp Ballista, 2 Claws, Mangonel
Shrike Ship 15 (wood) 250 15 fly 70 ft. (8 mph) 20 tons 11 100 ft./20 ft. 20,000 gp 3 Ballistae, Piercing Ram
Space Galleon 15 (wood) 400 15 fly 35 ft. (4 mph) 20 tons 20 130 ft./30 ft. 30,000 gp 2 Ballistae, Mangonel
Squid Ship 15 (wood) 300 15 fly 30 ft. (3.5 mph) 20 tons 13 250 ft./25 ft. 25,000 gp 3 Ballistae, Mangonel, Piercing Ram
Star Moth 13 (ceramic) 400 15 fly 50 ft. (5.5 mph) 30 tons 13 200 ft./20 ft. 40,000 gp 2 Ballistae, Mangonel
Turtle Ship 19 (metal) 300 15 25 ft. (3 mph), fly 25 ft. (3 mph) 30 tons 16 95 ft./70 ft. 40,000 gp 3 Ballistae, Mangonel
Tyrant Ship 17 (stone) 300 20 fly 40 ft. (4.5 mph) 20 tons 10 (beholders) 100 ft./100 ft. - 3 Eyestalk Cannons
Wasp Ship 15 (wood) 250 15 fly 50 ft. (5.5 mph) 10 tons 5 80 ft./20 ft. 20,000 gp Ballista

Descriptions

Bombards are built by giff. The major feature of each ship is an enormous cannon that fires massive cannon balls capable of blowing other ships to smithereens. (The cannon is included in the cost of the ship.) A bombard can carry up to fourteen giant cannon balls, each of which weighs 10 tons. These cannon balls make up most of the weight of the ship's cargo. A winch mounted on the aft deck is used to load the cannon balls on board.

A bombard can float and sail on water, but it can't land safely on the ground (its keel would cause it to roll on its side).