You were raised in the void of Wildspace—home to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral, or you spent your early years on the crew of a spelljamming ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull.
Whatever your history, life in Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges of the airless night.
Source: Spelljamer: Adventures in Space - Astral Adventurer's Guide
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Navigator's tools, vehicles (space)
Equipment: A belaying pin (club)Value: 1sp Weight: 2lbs, a set of traveler's clothesValue: 2gp Weight: 4lbs, a grappling hookValue: 2gp Weight: 4lbs, 50 feet of hempen ropeValue: 1gp Weight: 10lbs, and a pouchValue:5sp Weight:1lb containing 10gp
Features
Close Encounter
You had a harrowing encounter with one of Wildspace’s many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you.
Close Encounter | |
---|---|
d10 | Creature |
1 | Beholder |
2 | Cosmic Horror |
3 | Feyr |
4 | Lunar Dragon |
5 | Mind Flayer |
6 | Neh-thalggu |
7 | Neogi |
8 | Space Clown |
9 | Vampirate |
10 | Void Scavver |
Wildspace Adaptation
You gain the Tough feat. In addition, you learned how to adapt to zero gravity. Being weightless doesn’t give you disadvantage on any of your melee attack rolls.