Source: Tal'Dorei Campaign Setting

Weapon (maul), legendary (requires attunement)

Forged from deep red iron, this massive hammer houses an ever-burning gemstone of orange flame. You have a +1 bonus to attack rolls made with this weapon. When you hit with an attack using this weapon, the target takes an additional 1d6 fire damage.

You can choose to have this weapon shed bright light in a 30 foot radius and dim light for an additional 30 feet. If you kill a creature with an attack using this weapon, the corpse is immolated, turning to ash.

Awakened. When a character awakens Pyremaul, apply the following changes to the item’s traits:

  • Increase the bonus to attack rolls to a +2.
  • Increase the additional fire damage inflicted by a hit to 2d6.
  • As an action, you can slam the Pyremaul into the ground to cast the Burning Hands spell at 2nd level (spell save DC 15). You cannot use this ability again until you finish a short or long rest.
  • When you score a critical hit with this weapon, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Exalted. When a character exalts Pyremaul, apply the following changes to the item’s traits:

  • Increase the bonus to attack rolls to a +3.
  • Increase the additional fire damage inflicted by a hit to 3d6.
  • Your Burning Hands ability is now cast at 3rd level, and the spell save DC increases to 17.
  • When you score a critical hit with this weapon, the target must succeed on a DC 17 Strength saving throw or be knocked prone. You can also roll an additional 3d6 fire damage when determining the extra damage for the critical hit.