Spell Name School Casting Time Range Duration Components
Absorb Elements Abjuration 1 Reaction Self 1 round S
Alarm Abjuration 1 Action 30 feet 8 Hours V, S, M
Animal Friendship Enchantment 1 Action R 30 feet 24 hours V, S, M
Beast Bond Divination 1 Action Touch Concentration, up to 1 minute V, S, M
Cure Wounds Evocation 1 Action Touch Instantaneous V, S
Detect Magic Divination 1 Action R Self Concentration, up to 10 minutes V, S
Detect Poison and Disease Divination 1 Action Self Concentration, up to 10 minutes V, S, M
Ensnaring Strike Conjuration 1 Bonus Action Self Concentration, up to 1 minute V
Fog Cloud Conjuration 1 Action 120 feet Concentration, up to 1 hour V, S
Goodberry Transmutation 1 Action Touch Instantaneous V, S, M
Hail of Thorns Conjuration 1 Bonus Action Self Concentration, up to 1 minute V
Hunter's Mark Divination 1 Bonus Action 90 feet Concentration, up to 1 hour V
Jump Transmutation 1 Action Touch 1 minute V, S, M
Longstrider Transmutation 1 Action Touch 1 hour V, S, M
Snare Abjuration 1 Minute Touch Until dispelled or triggered V, S, M
Speak with Animals Divination 1 Action R Self 10 minutes V, S
Sudden Awakening Enchantment 1 Bonus Action 10 feet Instantaneous V
Wild Cunning (UA) Transmutation 1 Action R 120 feet Instantaneous V, S
Zephyr Strike Transmutation 1 Bonus Action Self Concentration, up to 1 minute V

R - Ritual Spell