3rd-level conjuration

Casting Time: 1 action
Range: 90 feet
Components: V, S, M (tears inside a crystal vial worth at least 300 gp)
Duration: Concentration, up to 1 hour

You call forth a shadowy spirit from the Shadowfell. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block below. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.

Spell Lists. Sorcerer, Warlock, Wizard

Shadow Spirit
Medium monstrosity, neutral evil
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: equal the shadow’s Constitution modifier + your spellcasting ability modifier + ten times the spell’s level
Speed: 40 ft.
STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 15 (+2) 4 (−4) 10 (+0) 16 (+3)
Damage Resistances: necrotic
Condition Immunities: frightened
Senses: darkvision 120 ft., passive Perception 10
Languages: Common, understands the languages you speak
Bloodthirsty Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures.
Shadow Stealth (Fear Only). While in dim light or darkness, the spirit can take the Hide action as a bonus action.
Weight of Ages (Despair Only). Any beast or humanoid, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that beast or humanoid’s next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Chilling Rend. Melee Weapon Attack: +3 + the spell’s level to hit, reach 5 ft., one target. Hit: 2d8 + 3 + the spell’s level cold damage.
Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.