4th-level conjuration

Casting Time: 1 action
Range: 90 feet
Components: V, S, M (air, a pebble, ash, and water inside a crystal vial worth at least 400 gp)
Duration: Concentration, up to 1 hour

You call forth a spirit from the Elemental Planes. The spirit manifests physically in an unoccupied
space that you can see within range. This corporeal form uses the Elemental Spirit stat block below. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.

Spell Lists. Druid, Sorcerer, Wizard

Elemental Spirit
Medium elemental, neutral
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: equal the elemental’s Constitution modifier + your spellcasting ability modifier + ten times the spell’s level
Speed: 40 ft., fly 40 ft. (Air only, hover), burrow 40 ft. (Earth only), swim 40 ft. (Water only)
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 17 (+3) 4 (−4) 10 (+0) 16 (+3)
Damage Resistances: lightning, thunder (Air only); piercing, slashing (Earth only); acid (Water only)
Damage Immunities: poison; fire (Fire only)
Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: Primordial, understands the languages you speak
Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down).
Slam. Melee Weapon Attack: +4 + the spell’s level to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).