Centuries ago, minotaurs were derived from beast-headed giants by the priests of a cult that sought to harness elemental power to use against the sorcerer-kings. The cult was stamped out, but the savage warriors they created survived and eventually spread across Athas. Today, minotaurs are a race of feral, violent reavers that lurk in the badlands and barrens. On occasion, less brutal members of the race seek employment or adventure in the city-states.

Minotaur Features

Ability Score Increase. Your Strength and Constitution scores each increase by 1.

Age. Minotaurs enter adulthood at around the age of 17 and live to around 90 years.

Alignment. Feral minotaurs trend towards chaos, though those living in civilization are more likely lawful. They do not exhibit any strong inclination towards good or evil.

Size. Minotaurs typically stand well over 6 feet tall and weigh an average of 300 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.

Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.

Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Labyrinthine Recall. You can perfectly recall any path you have traveled.

Languages. You can speak, read, and write Common.

HB This is a homebrew 5e modification of the 5e UA minotaur based on the Dark Sun minotaur.