A resourceful and hardy race, humans are the most numerous and diverse people in the Tyr Region. They can be found in every social stratum and situation: city dweller and desert villager, nomadic herder and merchant trader, pampered noble and wretched slave. Humans’ drive, ambition, and ingenuity help the race survive on the dying world and thrive under the rule of the sorcerer-kings. More humans live in the city-states than they do anywhere else. Although humans are resilient and adaptable, the city-states offer shelter, water, and food commodities that are rare outside their walls. From Tyr to Draj, humans are the dominant people, dwarfing other populations in the city-states. They are the most likely to be free citizens, merchants, nobles, slaveholders, and landowners, but even in the wastes humans are common; they seem able to scratch out a living no matter where they reside.

As a people, humans are bereft of a past. Flooded with propaganda and prohibited by the sorcerer-kings and templars from keeping written histories, most humans know only the stories told in their communities. These tales paint the despots as saviors, gods, or anointed champions who, through selfless actions, saved Athas from certain destruction. Many humans chafe against tyranny’s chains but hold their tongues, seeing no reason to jeopardize the shelter, water, and food they receive in return for their loyalty. However, although the sorcerer-kings have great influence over the city-states and their human populations, the rulers’ control is not as secure as it once was. When Tyr’s champions assassinated King Kalak and liberated the city, they sparked the fires of rebellion across the region, opening people’s eyes to the possibility of a world free of the oppression that has defined life on Athas for so long.

Human Features

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Halfling curses, Elvish musical expressions, and so on.

Standard Human

Ability Score Increase. Your ability scores each increase by 1.

Variant Human

Ability Score Increase. Two different ability scores of your choice increase by 1.

Skills. You gain proficiency in one skill of your choice.

Feat. You gain one Feat of your choice.