At the intersection of dwarven and human bloodlines, half-dwarves carry the physical fortitude of dwarves and the stubborn nature of humanity.

Half-Dwarf Features HB

Ability Score Increase. Your Constitution score increases by 2, and two other ability scores of your choice each increase by 1.

Age. Half-dwarves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment. Half-dwarves share the lawful bent of their dwarven heritage. They are good and evil in equal numbers, a trait they share with their human parents.

Size. Half-dwarves are typically taller than dwarves yet shorter than humans. However, some may carry the height of humans and the stocky proportions of dwarves. Half-dwarves generally ranging from 4 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Languages. You can read, speak, and write Common, Dwarven, and one language of your choice.

• Half-Dwarf Versatility. Choose one of the following traits:

Skill Versatility (General). You gain proficiency in two skills of your choice.

Dwarven Combat Training (General). You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency (General Heritage). You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

Dwarven Toughness (Hill Dwarf Heritage). Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Duergar Resilience (Duergar Heritage). You have advantage on saving throws against illusions and against being charmed or paralyzed.

Duergar Magic (Duergar Heritage). When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Dwarven Armor Training (Mountain Dwarf Heritage). You have proficiency with light and medium armor.

Powerful Build (General). You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.