Elves are tall, long-legged desert rovers whose tribes wander the face of Athas. Traders and herders, elves rarely stay in one place for long. They are also charlatans, entertainers, thieves, and raiders. Each of the great city-states hosts a branch of the Elven Market, a never-ending bazaar where the elves (and others who deal in goods of dubious origin) sell their wares.

Elves run swiftly and with great endurance. Tribes can manage forty miles a day or more, day in and day out. Elves consider it shameful to ride on the back of an animal, and one does so only if ill or gravely wounded. Normally, such mounts are used as beasts of burden to carry the tribes’ goods and tents.

Elf Features

Ability Score Increase. Your Dexterity score increases by 2.

Age. Elves mature at the same rate as humans, and are considered adults around the age of 18. Unlike their counterpart in other worlds, they rarely exceed 140 years.

Alignment. Elves tend towards chaos because of their love of freedom, variety and self-expression. With respect to good and evil, elves tend towards neutrality, although their behavior leans towards good – even self-sacrifice – where the good of their tribe is at stake. Although they’ll steal everything in sight, elves are not murderous. They rarely attack anyone except those who threaten them or stand in their way.

Size. Elves average about 7 feet tall and have slender builds. Your size is Medium.

Speed. Your base walking speed is 40 feet.

Darkvision. Accustomed to the night sky over the desert, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Keen Senses. You have proficiency in the Perception skill.

Languages. You can speak, read, and write Common and Elven.

High Elf

Ability Score Increase. Your Charisma score increases by 1.

Cantrip. You know one cantrip of your choice from the Sorcerer spell list. Charisma is your spellcasting ability for it.

Extra Language. You can read, speak, and write one additional language of your choice.

Wild Elf

• Ability Score Increase. Your Wisdom score increases by 1.

• Desert Endurance. You have advantage on any Constitution saving throw caused by conditions of extreme cold or extreme heat.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

HB This is a homebrew 5e modification of the official 5e elf based on the Dark Sun elf.