Created many centuries ago by a sorcerer-king to serve as a race of mage-warriors, dragonborn – or dray, as they call themselves – are a strong, resilient race of dragonlike humanoids. Most dray were cast out of their home by their creator long ago, and a handful of dragonborn survived when their home state was destroyed. From those ancient refugees arose a race of mercenaries, sorcerers, and slave traders known for their calculating (and sometimes duplicitous) ways.

The dray are not a numerous people. They live in tight-knit clans that often share a secret citadel or tower in the wastes. Clan members roam far from their mysterious retreats, looking after the group’s interests. Some dragonborn clans take part in the slave trade, hiring raiders or mercenaries of other races to serve as their slave catchers. Dragonborn who object to trafficking in slaves often earn a living as deal brokers, moneylenders, or speculators. They are also renowned as sorcerers for hire. Dragonborn clans strike deals with the sorcerer-kings of various city-states, paying richly for licenses or dispensations to practice arcane magic in those locations. Nobles, wealthy merchants, and templars have need of a sorcerer clan’s services and pay very well for them.

Dray live by a brutally pragmatic philosophy rooted in their exile from their home state. They tend to be avaricious, sly, and amoral, although they carefully observe the exact wording of any deal or bargain they strike, since it’s good business to have a reputation for living up to agreements. The dray learned long ago that they can rely only upon one another, and they are fiercely loyal to their clan brothers and sisters. A clan gathers from far and wide to avenge an insult or an injury to one of its own, and the group won’t rest until the vendetta is settled.

Dray Features

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. Young dray grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment. Dray tend towards law due to their pragmatic philosophy, but are rarely good, being avaricious, sly, and amoral. Lawful neutral and lawful evil are their most common alignments.

Size. Dray are tall and lean, standing between 6 and 7 feet tall and averaging around 200 pounds, with a long tail. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Heat Endurance. You have advantage on any Constitution saving throw caused by conditions of extreme heat. You have resistance to fire damage.

Languages. You can read, speak, and write Common and Draconic.

HB This is a homebrew 5e modification of the official 5e dragonborn based on the Dark Sun dray.