Welcome to Chro's Dungeons & Dragons 5th Edition wiki.

Everything here is official or semi-official DND 5e content, or homebrew marked with HB. Note that the first purpose of this wiki is not as a public resource –  it's for my own home table before all else – thus I will not be accepting requests to edit.


Common Races

• Dragonborn
• Dwarf
• Elf
• Gnome
• Half-Elf
• Half-Dwarf (HB)
• Half-Orc
• Halfling
• Human
• Tiefling

Monster Races

• Bugbear
• Goblin
• Grung
• Hobgoblin
• Kobold
• Lizardfolk
• Minotaur (UA)
• Orc
• Yuan-Ti Pureblood

Exotic Races

• Aarakocra
• Aasimar
• Changeling
• Firbolg
• Genasi
• Gith
• Goliath
• Kalashtar
• Kenku
• Tortle
• Triton
• Warforged


The Artificer (UA)

Makers of magic-infused objects, artificers are defined by their inventive nature. They see magic as a complex system waiting to be decoded and controlled. Instead of ephemeral spells, they seek to craft durable, useful, marvelous magical items.

• Alchemist (UA)
• Artillerist (UA)


The Barbarian

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

• Path of the Ancestral Guardian
• Path of the Battlerager
• Path of the Berserker
• Path of the Juggernaut (HB)
• Path of the Storm Herald
• Path of the Totem Warrior
• Path of the Zealot


The Bard

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

• College of Glamour
• College of Lore
• College of Satire (UA)
• College of Swords
• College of Valor
• College of Whispers


The Cleric

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

• Ambition Domain (Amonkhet)
• Arcana Domain
• Blood Domain (HB)
• Death Domain
• Forge Domain
• Grave Domain
• Knowledge Domain
• Life Domain
• Light Domain
• Nature Domain
• Order Domain
• Protection Domain (UA)
• Solidarity Domain (Amonkhet)
• Strength Domain (Amonkhet)
• Tempest Domain
• Trickery Domain
• War Domain
• Zeal Domain (Amonkhet)


The Druid

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.

• Circle of Dreams
• Circle of the Land
• Circle of the Moon
• Circle of the Shepherd
• Circle of Spores
• Circle of Twilight (UA)


The Fighter

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.

• Arcane Archer
• Banneret
• Brute (UA)
• Battle Master
• Cavalier
• Champion
• Eldritch Knight
• Monster Hunter (UA)
• Samurai
• Scout (UA)
• Sharpshooter (UA)


The Monk

Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.

• Way of the Cobalt Soul (HB)
• Way of the Drunken Master
• Way of the Four Elements
• Way of the Kensei
• Way of the Long Death
• Way of the Open Hand
• Way of Shadow
• Way of the Soul Knife (UA)
• Way of the Sun Soul
• Way of Tranquility (UA)


The Paladin

Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.

• Oath of the Ancients
• Oath of Conquest
• Oath of the Crown
• Oath of Devotion
• Oath of Redemption
• Oath of Treachery (UA)
• Oath of Vengeance
• Oathbreaker


The Ranger (UA)

Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

• Beast Master Conclave
• Gloom Stalker Conclave
• Horizon Walker Conclave
• Hunter Conclave
• Monster Slayer Conclave
• Primeval Guardian Conclave (UA)


The Rune Scribe (UA)

A rune scribe masters the secrets of the runes of power – ancient sigils that embody the fundamental magic of creation. Rune magic is exceedingly rare: some of its secrets have been lost, and what lore remains is jealously guarded. Few rune scribes share their lore with others. Indeed, most rune scribes take on new students only if doing so allows them to gain access to a forgotten or missing rune.


The Rogue

Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

• Arcane Trickster
• Assassin
• Inquisitive
• Mastermind
• Scout
• Swashbuckler
• Thief


The Sorcerer

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.

• Draconic Bloodline
• Divine Soul
• Giant Soul (UA)
• Phoenix Sorcery
• Pyromancy (Kaladesh)
• Runechild (HB)
• Sea Sorcery (UA)
• Shadow Magic
• Stone Sorcery (UA)
• Storm Sorcery
Wild Magic


The Warlock

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

• Archfey
• Celestial
• Fiend
• Great Old One
• Hexblade
• Kraken (UA)
• Raven Queen (UA)
• Seeker (UA)
• Undying


The Wizard

Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.

• School of Abjuration
• School of Bladesinging
• School of Conjuration
• School of Divination
• School of Enchantment
• School of Evocation
• School of Illusion
• School of Invention (UA)
• School of Lore Mastery (UA)
• School of Necromancy
• School of Theurgy (UA)
• School of Transmutation
• School of War Magic


General Feats

• Acrobat
• Actor
• Animal Handler
• Alert
• Alchemist
• Arcanist
• Athlete
• Blade Mastery
• Brawny
• Burglar
• Charger
• Crossbow Expert
• Defensive Duelist
• Diplomat
• Dual Wielder
• Dungeon Delver
• Durable
• Empathic
• Elemental Adept
• Fell Handed
• Flail Mastery
• Gourmand