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Common Races


Monster Races

Yuan-Ti Pureblood

Exotic Races

Simic Hybrid
Vampire (Zendikar)
Warforged (UA)


The Artificer

Makers of magic-infused objects, artificers are defined by their inventive nature. They see magic as a complex system waiting to be decoded and controlled. Instead of ephemeral spells, they seek to craft durable, useful, marvelous magical items.

Armorer (UA)
Battle Smith


The Barbarian

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

Path of the Ancestral Guardian
Path of the Battlerager
Path of the Beast (UA)
Path of the Berserker
Path of the Storm Herald
Path of the Totem Warrior
Path of the Wild Soul (UA)
Path of the Zealot


The Bard

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

College of Creation (UA)
College of Eloquence
College of Glamour
College of Lore
College of Satire (UA)
College of Spirits (UA)
College of Swords
College of Valor
College of Whispers


The Blood Hunter (Homebrew)

Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.

Order of the Ghostslayer
Order of the Lycan
Order of the Mutant
Order of the Profane Soul


The Cleric

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

Ambition Domain (Amonkhet)
Arcana Domain
Death Domain
Forge Domain
Grave Domain
Knowledge Domain
Life Domain
Light Domain
Nature Domain
Order Domain
Protection Domain (UA)
Solidarity Domain (Amonkhet)
Strength Domain (Amonkhet)
Tempest Domain
Trickery Domain
Twilight Domain (UA)
Unity Domain (UA)
War Domain
Zeal Domain (Amonkhet)


The Druid

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.

Circle of Dreams
Circle of the Land
Circle of the Moon
Circle of the Shepherd
Circle of Spores
Circle of Stars (UA)
Circle of Twilight (UA)
Circle of Wildfire (UA)


The Fighter

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.

Arcane Archer
Brute (UA)
Battle Master
Echo Knight
Eldritch Knight
Monster Hunter (UA)
Psi Knight (UA)
Psychic Warrior (UA)
Fighter: Renegade
Rune Knight (UA)
Scout (UA)
Sharpshooter (UA)


The Monk

Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.

Way of Mercy (UA)
Way of the Astral Self (UA)
Way of the Drunken Master
Way of the Four Elements
Way of the Kensei
Way of the Long Death
Way of the Open Hand
Way of Shadow
Way of the Soul Knife (UA)
Way of the Sun Soul
Way of Tranquility (UA)


The Paladin

Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.

Oath of the Ancients
Oath of Conquest
Oath of the Crown
Oath of Devotion
Oath of Glory
Oath of Heroism
Oath of Redemption
Oath of Treachery (UA)
Oath of Vengeance
Oath of the Watchers (UA)


The Ranger (UA Revision)

Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

Beast Master Conclave
Fey Wanderer (UA)
Gloom Stalker Conclave
Horizon Walker Conclave
Hunter Conclave
Monster Slayer Conclave
Primeval Guardian Conclave (UA)
Swarmkeeper (UA)


The Rune Scribe (UA)

A rune scribe masters the secrets of the runes of power – ancient sigils that embody the fundamental magic of creation. Rune magic is exceedingly rare: some of its secrets have been lost, and what lore remains is jealously guarded. Few rune scribes share their lore with others. Indeed, most rune scribes take on new students only if doing so allows them to gain access to a forgotten or missing rune.


The Rogue

Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Arcane Trickster
Phantom (UA)
Revived (UA)
Soulknife (UA 2019)
Soulknife (UA 2020)
Wild Card (D&D Beyond)


The Sorcerer

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.

Aberrant Mind (UA)
Clockwork Soul (UA)
Draconic Bloodline
Divine Soul
Giant Soul (UA)
Phoenix Sorcery (UA)
Psionic Soul (UA)
Pyromancy (Kaladesh)
Sea Sorcery (UA)
Shadow Magic
Stone Sorcery (UA)
Storm Sorcery
Wild Magic


The Warlock

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

Genie (UA)
Great Old One
Kraken (UA)
Lurker in the Deep (UA)
Noble Genie (UA)
Raven Queen (UA)
Seeker (UA)
Undead (UA)


The Wizard

Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.

School of Abjuration
School of Bladesinging
School of Chronurgy
School of Conjuration
School of Divination
School of Enchantment
School of Evocation
School of Graviturgy
School of Illusion
School of Invention (UA)
School of Lore Mastery (UA)
School of Necromancy
School of Onomancy (UA)
Order of Scribes (UA)
Psionics (UA)
School of Theurgy (UA)
School of Transmutation
School of War Magic